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- Path: abcfd20.larc.nasa.gov!amiga-request
- From: amiga-request@abcfd20.larc.nasa.gov (Amiga Sources/Binaries Moderator)
- Subject: v90i257: DKBTrace 2.01 - DKBtrace Ray-Tracer, Part09/10
- Reply-To: David Schanen <mtv@milton.u.washington.edu>
- Newsgroups: comp.sources.amiga
- Message-ID: <comp.sources.amiga:v90i257@abcfd20.larc.nasa.gov>
- References: <comp.sources.amiga:v90i249@abcfd20.larc.nasa.gov>
- Date: 03 Sep 90 23:22:40 GMT
- Approved: tadguy@uunet.UU.NET (Tad Guy)
- X-Mail-Submissions-To: amiga@uunet.uu.net
- X-Post-Discussions-To: comp.sys.amiga
-
- Submitted-by: David Schanen <mtv@milton.u.washington.edu>
- Posting-number: Volume 90, Issue 257
- Archive-name: applications/dkbtrace-2.01/part09
-
- #!/bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 9 (of 10)."
- # Contents: src/parse.c
- # Wrapped by tadguy@abcfd20 on Mon Sep 3 19:21:22 1990
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'src/parse.c' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'src/parse.c'\"
- else
- echo shar: Extracting \"'src/parse.c'\" \(63678 characters\)
- sed "s/^X//" >'src/parse.c' <<'END_OF_FILE'
- X/*****************************************************************************
- X*
- X* parse.c
- X*
- X* from DKBTrace (c) 1990 David Buck
- X*
- X* This module implements a parser for the scene description files.
- X*
- X* This software is freely distributable. The source and/or object code may be
- X* copied or uploaded to communications services so long as this notice remains
- X* at the top of each file. If any changes are made to the program, you must
- X* clearly indicate in the documentation and in the programs startup message
- X* who it was who made the changes. The documentation should also describe what
- X* those changes were. This software may not be included in whole or in
- X* part into any commercial package without the express written consent of the
- X* author. It may, however, be included in other public domain or freely
- X* distributed software so long as the proper credit for the software is given.
- X*
- X* This software is provided as is without any guarantees or warranty. Although
- X* the author has attempted to find and correct any bugs in the software, he
- X* is not responsible for any damage caused by the use of the software. The
- X* author is under no obligation to provide service, corrections, or upgrades
- X* to this package.
- X*
- X* Despite all the legal stuff above, if you do find bugs, I would like to hear
- X* about them. Also, if you have any comments or questions, you may contact me
- X* at the following address:
- X*
- X* David Buck
- X* 22C Sonnet Cres.
- X* Nepean Ontario
- X* Canada, K2H 8W7
- X*
- X* I can also be reached on the following bulleton boards:
- X*
- X* ATX (613) 526-4141
- X* OMX (613) 731-3419
- X* Mystic (613) 731-0088 or (613) 731-6698
- X*
- X* Fidonet: 1:163/109.9
- X* Internet: David_Buck@Carleton.CA
- X*
- X* IBM Port by Aaron A. Collins. Aaron may be reached on the following BBS'es:
- X*
- X* Lattice BBS (708) 916-1200
- X* The Information Exchange BBS (708) 945-5575
- X* Stillwaters BBS (708) 403-2826
- X*
- X*****************************************************************************/
- X
- X#include "frame.h"
- X#include "vector.h"
- X#include "dkbproto.h"
- X
- X/* This file implements a simple recursive-descent parser for reading the
- Xinput file. */
- X
- Xextern FILE *Token_File;
- XFRAME *Parsing_Frame_Ptr;
- Xchar Current_File_Name[20];
- X
- Xextern METHODS Composite_Methods;
- Xextern METHODS Basic_Object_Methods;
- Xextern METHODS Sphere_Methods;
- Xextern METHODS Quadric_Methods;
- Xextern METHODS Viewpoint_Methods;
- Xextern METHODS Plane_Methods;
- Xextern METHODS Triangle_Methods;
- Xextern METHODS Smooth_Triangle_Methods;
- Xextern METHODS CSG_Union_Methods;
- Xextern METHODS CSG_Intersection_Methods;
- X
- Xextern struct Reserved_Word_Struct Reserved_Words [];
- Xextern DBL Antialias_Threshold;
- X
- Xstruct Token_Struct Token;
- X
- X#define MAX_CONSTANTS 100
- Xstruct Constant_Struct Constants[MAX_CONSTANTS];
- Xint Number_Of_Constants;
- XTEXTURE *Default_Texture;
- Xint Degenerate_Triangles;
- X
- X/* Here we create out own little language for doing the parsing. It
- Xmakes the code easier to read. */
- X
- X#define EXPECT { int Exit_Flag; Exit_Flag = FALSE; \
- X while (!Exit_Flag) {Get_Token(); switch (Token.Token_Id) {
- X#define CASE(x) case x:
- X#define CASE2(x, y) case x: case y:
- X#define CASE3(x, y, z) case x: case y: case z:
- X#define CASE4(w, x, y, z) case w: case x: case y: case z:
- X#define CASE5(v, w, x, y, z) case v: case w: case x: case y: case z:
- X#define END_CASE break;
- X#define EXIT Exit_Flag = TRUE;
- X#define OTHERWISE default:
- X#define END_EXPECT } } }
- X#define GET(x) Get_Token(); if (Token.Token_Id != x) Parse_Error (x)
- X#define UNGET Unget_Token();
- X
- X/* Parse the file into the given frame. */
- Xvoid Parse (File, Frame_Ptr)
- X FILE *File;
- X FRAME *Frame_Ptr;
- X {
- X Token_File = File;
- X Parsing_Frame_Ptr = Frame_Ptr;
- X
- X Degenerate_Triangles = FALSE;
- X Token_Init ();
- X Frame_Init ();
- X Parse_Frame ();
- X if (Degenerate_Triangles) {
- X printf ("Cannot continue due to degenerate triangles.\n");
- X exit(1);
- X }
- X }
- X
- Xvoid Token_Init ()
- X {
- X Token.Unget_Token = FALSE;
- X Token.End_Of_File = FALSE;
- X Number_Of_Constants = 0;
- X }
- X
- X/* Read a token from the input file and store it in the Token variable.
- XIf the token is an INCLUDE token, then set the include file name and
- Xread another token. */
- X
- Xint Get_Token ()
- X {
- X char *str_ptr;
- X int Token_Id;
- X
- X if (Token.Unget_Token)
- X {
- X Token.Unget_Token = FALSE;
- X return (TRUE);
- X }
- X
- X if (Token.End_Of_File)
- X {
- X return (FALSE);
- X }
- X
- X if (fscanf (Token_File, "%d %d", &Token_Id, &Token.Token_Line_No)
- X != 2)
- X {
- X Token.End_Of_File = TRUE;
- X Token.Token_Id = END_OF_FILE_TOKEN;
- X return (TRUE);
- X }
- X
- X Token.Token_Id = Token_Id;
- X
- X getc(Token_File);
- X if (fgets (Token.Token_String, FILE_NAME_LENGTH, Token_File) == NULL)
- X {
- X Token.End_Of_File = TRUE;
- X Token.Token_Id = END_OF_FILE_TOKEN;
- X return (TRUE);
- X }
- X
- X if ((str_ptr = strchr(Token.Token_String, '\n')) != NULL)
- X *str_ptr = '\0';
- X
- X if (Token.Token_Id == FLOAT_TOKEN)
- X if (sscanf (Token.Token_String, DBL_FORMAT_STRING, &(Token.Token_Float)) != 1)
- X {
- X printf ("Premature end of file in token file\n");
- X printf ("Could not read float: %s\n", Token.Token_String);
- X Token.End_Of_File = TRUE;
- X Token.Token_Id = END_OF_FILE_TOKEN;
- X return (TRUE);
- X }
- X
- X if (Token.Token_Id == INCLUDE_TOKEN) {
- X strcpy (Current_File_Name, Token.Token_String);
- X return (Get_Token());
- X }
- X
- X if (Token.Token_Id > LAST_TOKEN)
- X {
- X Token.Identifier_Number = (int) Token.Token_Id - (int) LAST_TOKEN;
- X Token.Token_Id = IDENTIFIER_TOKEN;
- X }
- X
- X return (TRUE);
- X }
- X
- X
- X/* Mark that the token has been put back into the input stream. The next
- Xcall to Get_Token will return the last-read token instead of reading a
- Xnew one from the file. */
- X
- Xvoid Unget_Token ()
- X {
- X Token.Unget_Token = TRUE;
- X }
- X
- X/* Set up the fields in the frame to default values. */
- Xvoid Frame_Init ()
- X {
- X Default_Texture = Get_Texture();
- X Init_Viewpoint(&(Parsing_Frame_Ptr -> View_Point));
- X Parsing_Frame_Ptr -> Light_Sources = NULL;
- X Parsing_Frame_Ptr -> Objects = NULL;
- X Parsing_Frame_Ptr -> Atmosphere_IOR = 1.0;
- X Parsing_Frame_Ptr -> Antialias_Threshold = Antialias_Threshold;
- X Parsing_Frame_Ptr -> Fog_Distance = 0.0;
- X Make_Colour (&(Parsing_Frame_Ptr->Fog_Colour), 0.0, 0.0, 0.0);
- X }
- X
- X/* Allocate and initialize a composite object. */
- XCOMPOSITE *Get_Composite_Object()
- X {
- X COMPOSITE *New_Composite;
- X
- X if ((New_Composite = (COMPOSITE *) malloc (sizeof (COMPOSITE)))
- X == NULL)
- X Error ("Cannot allocate object");
- X
- X New_Composite -> Objects = NULL;
- X New_Composite -> Next_Object = NULL;
- X New_Composite -> Next_Light_Source = NULL;
- X New_Composite -> Bounding_Shapes = NULL;
- X New_Composite -> Type = COMPOSITE_TYPE;
- X New_Composite -> Methods = &Composite_Methods;
- X return (New_Composite);
- X }
- X
- X/* Allocate and initialize a sphere. */
- XSPHERE *Get_Sphere_Shape()
- X {
- X SPHERE *New_Shape;
- X
- X if ((New_Shape = (SPHERE *) malloc (sizeof (SPHERE))) == NULL)
- X Error ("Cannot allocate shape");
- X
- X Make_Vector (&(New_Shape -> Center), 0.0, 0.0, 0.0);
- X New_Shape->Radius = 1.0;
- X New_Shape->Radius_Squared = 1.0;
- X New_Shape->Inverse_Radius = 1.0;
- X New_Shape -> Type = SPHERE_TYPE;
- X New_Shape -> Next_Object = NULL;
- X New_Shape -> Methods = &Sphere_Methods;
- X New_Shape -> VPCached = FALSE;
- X New_Shape -> Inverted = FALSE;
- X return (New_Shape);
- X }
- X
- X/* Allocate and initialize a quadric surface. */
- XQUADRIC *Get_Quadric_Shape()
- X {
- X QUADRIC *New_Shape;
- X
- X if ((New_Shape = (QUADRIC *) malloc (sizeof (QUADRIC))) == NULL)
- X Error ("Cannot allocate shape");
- X
- X Make_Vector (&(New_Shape -> Object_2_Terms), 1.0, 1.0, 1.0);
- X Make_Vector (&(New_Shape -> Object_Mixed_Terms), 0.0, 0.0, 0.0);
- X Make_Vector (&(New_Shape -> Object_Terms), 0.0, 0.0, 0.0);
- X New_Shape -> Object_Constant = 1.0;
- X New_Shape -> Object_VP_Constant = HUGE_VAL;
- X New_Shape -> Constant_Cached = FALSE;
- X New_Shape -> Non_Zero_Square_Term = FALSE;
- X New_Shape -> Type = QUADRIC_TYPE;
- X New_Shape -> Next_Object = NULL;
- X New_Shape -> Methods = &Quadric_Methods;
- X return (New_Shape);
- X }
- X
- X/* Allocate and initialize a plane. */
- XPLANE *Get_Plane_Shape()
- X {
- X PLANE *New_Shape;
- X
- X if ((New_Shape = (PLANE *) malloc (sizeof (PLANE))) == NULL)
- X Error ("Cannot allocate shape");
- X
- X Make_Vector (&(New_Shape -> Normal_Vector), 0.0, 1.0, 0.0);
- X New_Shape->Distance = 0.0;
- X New_Shape -> Type = PLANE_TYPE;
- X New_Shape -> Next_Object = NULL;
- X New_Shape -> Methods = &Plane_Methods;
- X New_Shape -> VPCached = 0;
- X return (New_Shape);
- X }
- X
- X/* Allocate and initialize a triangle. */
- XTRIANGLE *Get_Triangle_Shape()
- X {
- X TRIANGLE *New_Shape;
- X
- X if ((New_Shape = (TRIANGLE *) malloc (sizeof (TRIANGLE))) == NULL)
- X Error ("Cannot allocate shape");
- X
- X Make_Vector (&(New_Shape -> Normal_Vector), 0.0, 1.0, 0.0);
- X Make_Vector (&(New_Shape -> P1), 0.0, 0.0, 0.0);
- X Make_Vector (&(New_Shape -> P2), 1.0, 0.0, 0.0);
- X Make_Vector (&(New_Shape -> P3), 0.0, 1.0, 0.0);
- X New_Shape->Distance = 0.0;
- X New_Shape->Inverted = FALSE;
- X New_Shape -> Type = TRIANGLE_TYPE;
- X New_Shape -> Next_Object = NULL;
- X New_Shape -> Methods = &Triangle_Methods;
- X New_Shape -> VPCached = FALSE;
- X return (New_Shape);
- X }
- X
- X/* Allocate and initialize a smooth triangle. */
- XSMOOTH_TRIANGLE *Get_Smooth_Triangle_Shape()
- X {
- X SMOOTH_TRIANGLE *New_Shape;
- X
- X if ((New_Shape = (SMOOTH_TRIANGLE *) malloc (sizeof (SMOOTH_TRIANGLE))) == NULL)
- X Error ("Cannot allocate shape");
- X
- X Make_Vector (&(New_Shape -> Normal_Vector), 0.0, 1.0, 0.0);
- X Make_Vector (&(New_Shape -> P1), 0.0, 0.0, 0.0);
- X Make_Vector (&(New_Shape -> P2), 1.0, 0.0, 0.0);
- X Make_Vector (&(New_Shape -> P3), 0.0, 1.0, 0.0);
- X Make_Vector (&(New_Shape -> N1), 0.0, 1.0, 0.0);
- X Make_Vector (&(New_Shape -> DN12), 0.0, 1.0, 0.0);
- X Make_Vector (&(New_Shape -> DN13), 0.0, 1.0, 0.0);
- X New_Shape->Distance = 0.0;
- X New_Shape -> Type = SMOOTH_TRIANGLE_TYPE;
- X New_Shape->Inverted = FALSE;
- X New_Shape -> Next_Object = NULL;
- X New_Shape -> Methods = &Smooth_Triangle_Methods;
- X New_Shape -> VPCached = 0;
- X return (New_Shape);
- X }
- X
- XCSG_SHAPE *Get_CSG_Shape()
- X {
- X CSG_SHAPE *New_Shape;
- X
- X if ((New_Shape = (CSG_SHAPE *) malloc (sizeof (CSG_SHAPE))) == NULL)
- X Error ("Cannot allocate shape");
- X
- X New_Shape -> Parent_Object = NULL;
- X New_Shape -> Next_Object = NULL;
- X New_Shape -> Shapes = NULL;
- X return (New_Shape);
- X }
- X
- XCSG_SHAPE *Get_CSG_Union()
- X {
- X CSG_SHAPE *New_Shape;
- X
- X New_Shape = Get_CSG_Shape();
- X New_Shape -> Methods = &CSG_Union_Methods;
- X New_Shape -> Type = CSG_UNION_TYPE;
- X return (New_Shape);
- X }
- X
- XCSG_SHAPE *Get_CSG_Intersection()
- X {
- X CSG_SHAPE *New_Shape;
- X
- X New_Shape = Get_CSG_Shape();
- X New_Shape -> Methods = &CSG_Intersection_Methods;
- X New_Shape -> Type = CSG_INTERSECTION_TYPE;
- X return (New_Shape);
- X }
- X
- XOBJECT *Get_Object ()
- X {
- X OBJECT *New_Object;
- X
- X if ((New_Object = (OBJECT *) malloc (sizeof (OBJECT))) == NULL)
- X Error ("Cannot allocate object");
- X
- X Make_Vector (&(New_Object -> Object_Center), 0.0, 0.0, 0.0);
- X
- X New_Object -> Next_Object = NULL;
- X New_Object -> Next_Light_Source = NULL;
- X New_Object -> Shape = NULL;
- X New_Object -> Bounding_Shapes = NULL;
- X New_Object -> Object_Texture = Default_Texture;
- X
- X Make_Colour (&New_Object->Object_Colour, 0.0, 0.0, 0.0);
- X
- X New_Object -> Light_Source_Flag = FALSE;
- X New_Object -> Transparency = FALSE;
- X New_Object -> Type = OBJECT_TYPE;
- X New_Object -> Methods = &Basic_Object_Methods;
- X return (New_Object);
- X }
- X
- XTEXTURE *Get_Texture ()
- X {
- X TEXTURE *New_Texture;
- X
- X if ((New_Texture = (TEXTURE *) malloc (sizeof (TEXTURE))) == NULL)
- X Error ("Cannot allocate object");
- X
- X New_Texture -> Object_Reflection = 0.0;
- X New_Texture -> Object_Ambient = 0.3;
- X New_Texture -> Object_Diffuse = 0.7;
- X New_Texture -> Object_Brilliance = 1.0;
- X New_Texture -> Object_Specular = 0.0;
- X New_Texture -> Object_Roughness = 0.05;
- X New_Texture -> Object_Phong = 0.0;
- X New_Texture -> Object_PhongSize = 40;
- X
- X New_Texture -> Texture_Randomness= 0.0;
- X New_Texture -> Bump_Amount = 0.0;
- X New_Texture -> Phase = 0.0;
- X New_Texture -> Frequency = 1.0;
- X New_Texture -> Texture_Number = 0;
- X New_Texture -> Texture_Transformation = NULL;
- X New_Texture -> Bump_Number = NO_BUMPS;
- X New_Texture -> Turbulence = 0.0;
- X New_Texture -> Colour_Map = NULL;
- X New_Texture -> Once_Flag = FALSE;
- X Make_Colour (&New_Texture -> Colour1, 0.0, 0.0, 0.0);
- X Make_Colour (&New_Texture -> Colour2, 0.0, 0.0, 0.0);
- X Make_Vector (&New_Texture->Texture_Gradient, 0.0, 0.0, 0.0);
- X
- X New_Texture -> Object_Index_Of_Refraction = 1.0;
- X New_Texture -> Object_Refraction = 0.0;
- X
- X return (New_Texture);
- X }
- X
- XVIEWPOINT *Get_Viewpoint ()
- X {
- X VIEWPOINT *New_Viewpoint;
- X
- X if ((New_Viewpoint = (VIEWPOINT *)malloc (sizeof (VIEWPOINT)))
- X == NULL)
- X Error ("Cannot allocate viewpoint");
- X
- X Init_Viewpoint (New_Viewpoint);
- X return (New_Viewpoint);
- X }
- X
- XCOLOUR *Get_Colour ()
- X {
- X COLOUR *New_Colour;
- X
- X if ((New_Colour = (COLOUR *) malloc (sizeof (COLOUR))) == NULL)
- X Error ("Cannot allocate colour");
- X
- X Make_Colour (New_Colour, 0.0, 0.0, 0.0);
- X return (New_Colour);
- X }
- X
- XVECTOR *Get_Vector ()
- X {
- X VECTOR *New_Vector;
- X
- X if ((New_Vector = (VECTOR *) malloc (sizeof (VECTOR))) == NULL)
- X Error ("Cannot allocate vector");
- X
- X New_Vector -> x = 0.0;
- X New_Vector -> y = 0.0;
- X New_Vector -> z = 0.0;
- X return (New_Vector);
- X }
- X
- XDBL *Get_Float ()
- X {
- X DBL *New_Float;
- X
- X if ((New_Float = (DBL *) malloc (sizeof (DBL))) == NULL)
- X Error ("Cannot allocate float");
- X
- X *New_Float = 0.0;
- X return (New_Float);
- X }
- X
- XTRANSFORMATION *Get_Transformation()
- X {
- X TRANSFORMATION *New_Transformation;
- X
- X if ((New_Transformation =
- X (TRANSFORMATION *) malloc (sizeof (TRANSFORMATION))) == NULL)
- X Error ("Cannot allocate transformation");
- X
- X MIdentity ((MATRIX *) &(New_Transformation -> matrix[0][0]));
- X MIdentity ((MATRIX *) &(New_Transformation -> inverse[0][0]));
- X return (New_Transformation);
- X }
- X
- X/* Parse a float. Doesn't handle exponentiation. */
- XDBL Parse_Float ()
- X {
- X DBL Local_Float;
- X CONSTANT Constant_Id;
- X register int Negative, Sign_Parsed;
- X
- X Negative = FALSE;
- X Sign_Parsed = FALSE;
- X
- X EXPECT
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == FLOAT_CONSTANT)
- X {
- X Local_Float = *((DBL *) Constants[(int)Constant_Id].Constant_Data);
- X if (Negative)
- X Local_Float *= -1.0;
- X }
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X EXIT
- X END_CASE
- X
- X CASE (PLUS_TOKEN)
- X if (Sign_Parsed)
- X Parse_Error (FLOAT_TOKEN);
- X Sign_Parsed = TRUE;
- X END_CASE
- X
- X CASE (DASH_TOKEN)
- X if (Sign_Parsed)
- X Parse_Error (FLOAT_TOKEN);
- X Negative = TRUE;
- X Sign_Parsed = TRUE;
- X END_CASE
- X
- X CASE (FLOAT_TOKEN)
- X Local_Float = Token.Token_Float;
- X if (Negative)
- X Local_Float *= -1.0;
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (FLOAT_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X return (Local_Float);
- X }
- X
- Xvoid Parse_Vector (Given_Vector)
- X VECTOR *Given_Vector;
- X {
- X CONSTANT Constant_Id;
- X
- X EXPECT
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == VECTOR_CONSTANT)
- X *Given_Vector = *((VECTOR *) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X EXIT
- X END_CASE
- X
- X CASE (LEFT_ANGLE_TOKEN)
- X (Given_Vector -> x) = Parse_Float();
- X (Given_Vector -> y) = Parse_Float();
- X (Given_Vector -> z) = Parse_Float();
- X GET (RIGHT_ANGLE_TOKEN);
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (LEFT_ANGLE_TOKEN);
- X END_CASE
- X END_EXPECT
- X }
- X
- Xvoid Parse_Colour (Given_Colour)
- X COLOUR *Given_Colour;
- X {
- X CONSTANT Constant_Id;
- X
- X Make_Colour (Given_Colour, 0.0, 0.0, 0.0);
- X EXPECT
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == COLOUR_CONSTANT)
- X *Given_Colour = *((COLOUR *) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X END_CASE
- X
- X CASE (RED_TOKEN)
- X (Given_Colour -> Red) = Parse_Float();
- X END_CASE
- X
- X CASE (GREEN_TOKEN)
- X (Given_Colour -> Green) = Parse_Float();
- X END_CASE
- X
- X CASE (BLUE_TOKEN)
- X (Given_Colour -> Blue) = Parse_Float();
- X END_CASE
- X
- X CASE (ALPHA_TOKEN)
- X (Given_Colour -> Alpha) = Parse_Float();
- X END_CASE
- X
- X OTHERWISE
- X UNGET
- X EXIT
- X END_CASE
- X END_EXPECT
- X }
- X
- XCOLOUR_MAP *Parse_Colour_Map ()
- X {
- X#define MAX_ENTRIES 20
- X COLOUR_MAP *New_Colour_Map;
- X register int i;
- X
- X New_Colour_Map = (COLOUR_MAP *)
- X malloc (sizeof (COLOUR_MAP));
- X
- X if (New_Colour_Map == NULL)
- X Error ("Not enough memory for colour map");
- X
- X New_Colour_Map -> Colour_Map_Entries = (COLOUR_MAP_ENTRY *)
- X malloc(MAX_ENTRIES * sizeof (COLOUR_MAP_ENTRY));
- X
- X if (New_Colour_Map -> Colour_Map_Entries == NULL)
- X Error ("Not enough memory for colour map");
- X
- X i = 0;
- X EXPECT
- X CASE (LEFT_SQUARE_TOKEN)
- X New_Colour_Map -> Colour_Map_Entries [i].start = Parse_Float();
- X New_Colour_Map -> Colour_Map_Entries [i].end = Parse_Float();
- X GET (COLOUR_TOKEN);
- X Parse_Colour (&(New_Colour_Map->Colour_Map_Entries[i].Start_Colour));
- X GET (COLOUR_TOKEN);
- X Parse_Colour (&(New_Colour_Map->Colour_Map_Entries[i].End_Colour));
- X i++;
- X if (i > MAX_ENTRIES)
- X Error ("Colour_Map too long");
- X GET (RIGHT_SQUARE_TOKEN);
- X END_CASE
- X
- X CASE2 (END_COLOUR_MAP_TOKEN, END_COLOR_MAP_TOKEN)
- X New_Colour_Map -> Number_Of_Entries = i;
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_COLOUR_MAP_TOKEN);
- X END_CASE
- X END_EXPECT
- X return (New_Colour_Map);
- X }
- X
- XTEXTURE *Copy_Texture (Texture)
- X TEXTURE *Texture;
- X {
- X TEXTURE *New_Texture;
- X New_Texture = Get_Texture();
- X *New_Texture = *Texture;
- X if (New_Texture->Texture_Transformation) {
- X New_Texture->Texture_Transformation = (TRANSFORMATION *) malloc (sizeof (TRANSFORMATION));
- X *New_Texture->Texture_Transformation = *Texture->Texture_Transformation;
- X }
- X return (New_Texture);
- X }
- X
- XTEXTURE *Parse_Texture (Old_Texture)
- X TEXTURE *Old_Texture;
- X {
- X VECTOR Local_Vector;
- X TRANSFORMATION Local_Transformation;
- X CONSTANT Constant_Id;
- X TEXTURE *Texture;
- X int Texture_Constant;
- X
- X Texture = Old_Texture;
- X Texture_Constant = TRUE;
- X
- X EXPECT
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == TEXTURE_CONSTANT) {
- X Texture = ((TEXTURE *) Constants[(int)Constant_Id].Constant_Data);
- X Texture_Constant = TRUE;
- X }
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X END_CASE
- X
- X CASE (FLOAT_TOKEN)
- X UNGET
- X if (Texture_Constant) {
- X Texture = Copy_Texture(Texture);
- X Texture_Constant = FALSE;
- X }
- X Texture -> Texture_Randomness = Parse_Float();
- X END_CASE
- X
- X CASE (ONCE_TOKEN)
- X if (Texture_Constant) {
- X Texture = Copy_Texture(Texture);
- X Texture_Constant = FALSE;
- X }
- X Texture->Once_Flag = TRUE;
- X END_CASE
- X
- X CASE (TURBULENCE_TOKEN)
- X if (Texture_Constant) {
- X Texture = Copy_Texture(Texture);
- X Texture_Constant = FALSE;
- X }
- X Texture -> Turbulence = Parse_Float();
- X END_CASE
- X
- X CASE (BOZO_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Texture_Number = BOZO_TEXTURE;
- X END_CASE
- X
- X CASE (CHECKER_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Texture_Number = CHECKER_TEXTURE;
- X EXPECT
- X CASE (COLOUR_TOKEN)
- X Parse_Colour (&(Texture -> Colour1));
- X GET (COLOUR_TOKEN);
- X Parse_Colour (&(Texture -> Colour2));
- X END_CASE
- X
- X OTHERWISE
- X UNGET
- X EXIT
- X END_CASE
- X END_EXPECT
- X END_CASE
- X
- X CASE (MARBLE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Texture_Number = MARBLE_TEXTURE;
- X END_CASE
- X
- X CASE (WOOD_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Texture_Number = WOOD_TEXTURE;
- X END_CASE
- X
- X CASE (SPOTTED_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Texture_Number = SPOTTED_TEXTURE;
- X END_CASE
- X
- X CASE (AGATE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Texture_Number = AGATE_TEXTURE;
- X END_CASE
- X
- X CASE (GRANITE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Texture_Number = GRANITE_TEXTURE;
- X END_CASE
- X
- X CASE (GRADIENT_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Texture_Number = GRADIENT_TEXTURE;
- X Parse_Vector (&(Texture -> Texture_Gradient));
- X END_CASE
- X
- X CASE (AMBIENT_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_Ambient) = Parse_Float ();
- X END_CASE
- X
- X CASE (BRILLIANCE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_Brilliance) = Parse_Float ();
- X END_CASE
- X
- X CASE (ROUGHNESS_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_Roughness) = Parse_Float ();
- X if (Texture -> Object_Roughness > 1.0)
- X Texture -> Object_Roughness = 1.0;
- X if (Texture -> Object_Roughness < 0.001)
- X Texture -> Object_Roughness = 0.001;
- X END_CASE
- X
- X CASE (PHONGSIZE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_PhongSize) = Parse_Float ();
- X if (Texture -> Object_PhongSize < 1.0)
- X Texture -> Object_PhongSize = 1.0;
- X if (Texture -> Object_PhongSize > 100)
- X Texture -> Object_PhongSize = 100;
- X END_CASE
- X
- X CASE (DIFFUSE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_Diffuse) = Parse_Float ();
- X END_CASE
- X
- X CASE (SPECULAR_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_Specular) = Parse_Float ();
- X END_CASE
- X
- X CASE (PHONG_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_Phong) = Parse_Float ();
- X END_CASE
- X
- X CASE (IOR_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_Index_Of_Refraction) = Parse_Float ();
- X END_CASE
- X
- X CASE (REFRACTION_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_Refraction) = Parse_Float ();
- X END_CASE
- X
- X CASE (REFLECTION_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X (Texture -> Object_Reflection) = Parse_Float ();
- X END_CASE
- X
- X CASE (IMAGEMAP_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Texture_Number = IMAGEMAP_TEXTURE;
- X Texture->Image = (IMAGE *)malloc(sizeof(IMAGE));
- X Make_Vector (&Texture->Texture_Gradient, 1.0, -1.0, 0.0);
- X EXPECT
- X CASE (LEFT_ANGLE_TOKEN)
- X UNGET
- X Parse_Vector (&(Texture -> Texture_Gradient));
- X END_CASE
- X
- X CASE (IFF_TOKEN)
- X GET (STRING_TOKEN);
- X read_iff_image(Texture->Image, Token.Token_String);
- X EXIT
- X END_CASE
- X
- X CASE (GIF_TOKEN)
- X GET (STRING_TOKEN);
- X read_gif_image(Texture->Image, Token.Token_String);
- X EXIT
- X END_CASE
- X
- X CASE (RAW_TOKEN)
- X GET (STRING_TOKEN);
- X read_raw_image(Texture->Image, Token.Token_String);
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (RAW_TOKEN);
- X END_CASE
- X END_EXPECT
- X END_CASE
- X
- X CASE (WAVES_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Bump_Number = WAVES;
- X Texture -> Bump_Amount = Parse_Float ();
- X EXPECT
- X CASE (PHASE_TOKEN)
- X Texture -> Phase = Parse_Float();
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X UNGET
- X EXIT
- X END_CASE
- X END_EXPECT
- X END_CASE
- X
- X CASE (FREQUENCY_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Frequency = Parse_Float();
- X END_CASE
- X
- X CASE (PHASE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Phase = Parse_Float();
- X END_CASE
- X
- X CASE (RIPPLES_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Bump_Number = RIPPLES;
- X Texture -> Bump_Amount = Parse_Float ();
- X END_CASE
- X
- X CASE (WRINKLES_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Bump_Number = WRINKLES;
- X Texture -> Bump_Amount = Parse_Float ();
- X END_CASE
- X
- X CASE (BUMPS_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Bump_Number = BUMPS;
- X Texture -> Bump_Amount = Parse_Float ();
- X END_CASE
- X
- X CASE (DENTS_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Bump_Number = DENTS;
- X Texture -> Bump_Amount = Parse_Float ();
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Parse_Vector (&Local_Vector);
- X if (!Texture -> Texture_Transformation)
- X Texture -> Texture_Transformation = Get_Transformation ();
- X Get_Translation_Transformation (&Local_Transformation,
- X &Local_Vector);
- X Compose_Transformations (Texture -> Texture_Transformation,
- X &Local_Transformation);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Parse_Vector (&Local_Vector);
- X if (!Texture -> Texture_Transformation)
- X Texture -> Texture_Transformation = Get_Transformation ();
- X Get_Rotation_Transformation (&Local_Transformation,
- X &Local_Vector);
- X Compose_Transformations (Texture -> Texture_Transformation,
- X &Local_Transformation);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Parse_Vector (&Local_Vector);
- X if (!Texture -> Texture_Transformation)
- X Texture -> Texture_Transformation = Get_Transformation ();
- X Get_Scaling_Transformation (&Local_Transformation,
- X &Local_Vector);
- X Compose_Transformations (Texture -> Texture_Transformation,
- X &Local_Transformation);
- X END_CASE
- X
- X CASE2 (COLOUR_MAP_TOKEN, COLOR_MAP_TOKEN)
- X if (Texture_Constant) {
- X Texture_Constant = FALSE;
- X Texture = Copy_Texture (Texture);
- X }
- X Texture -> Colour_Map = Parse_Colour_Map();
- X END_CASE
- X
- X CASE (END_TEXTURE_TOKEN)
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_TEXTURE_TOKEN);
- X END_CASE
- X END_EXPECT
- X return (Texture);
- X }
- X
- XSHAPE *Parse_Sphere ()
- X {
- X SPHERE *Local_Shape;
- X CONSTANT Constant_Id;
- X VECTOR Local_Vector;
- X
- X Local_Shape = NULL;
- X
- X EXPECT
- X CASE (LEFT_ANGLE_TOKEN)
- X UNGET
- X Local_Shape = Get_Sphere_Shape();
- X Parse_Vector(&(Local_Shape -> Center));
- X Local_Shape -> Radius = Parse_Float();
- X Local_Shape -> Radius_Squared = Local_Shape -> Radius * Local_Shape -> Radius;
- X Local_Shape -> Inverse_Radius = 1.0 / Local_Shape -> Radius;
- X EXIT
- X END_CASE
- X
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == SPHERE_CONSTANT)
- X Local_Shape = (SPHERE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (LEFT_ANGLE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X EXPECT
- X CASE (END_SPHERE_TOKEN)
- X EXIT
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Translate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Scale ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (INVERSE_TOKEN)
- X Invert ((OBJECT *) Local_Shape);
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_SPHERE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X return ((SHAPE *) Local_Shape);
- X }
- X
- XSHAPE *Parse_Plane ()
- X {
- X PLANE *Local_Shape;
- X CONSTANT Constant_Id;
- X VECTOR Local_Vector;
- X
- X Local_Shape = NULL;
- X
- X EXPECT
- X CASE (LEFT_ANGLE_TOKEN)
- X UNGET
- X Local_Shape = Get_Plane_Shape();
- X Parse_Vector(&(Local_Shape -> Normal_Vector));
- X Local_Shape->Distance = Parse_Float();
- X Local_Shape->Distance *= -1.0;
- X EXIT
- X END_CASE
- X
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == PLANE_CONSTANT)
- X Local_Shape = (PLANE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (LEFT_ANGLE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X EXPECT
- X CASE (END_PLANE_TOKEN)
- X EXIT
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Translate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Scale ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (INVERSE_TOKEN)
- X Invert ((OBJECT *) Local_Shape);
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_PLANE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X return ((SHAPE *) Local_Shape);
- X }
- X
- XSHAPE *Parse_Triangle ()
- X {
- X TRIANGLE *Local_Shape;
- X CONSTANT Constant_Id;
- X VECTOR Local_Vector;
- X
- X Local_Shape = NULL;
- X
- X EXPECT
- X CASE (LEFT_ANGLE_TOKEN)
- X UNGET
- X Local_Shape = Get_Triangle_Shape();
- X Parse_Vector (&Local_Shape->P1);
- X Parse_Vector (&Local_Shape->P2);
- X Parse_Vector (&Local_Shape->P3);
- X if (!Compute_Triangle (Local_Shape)) {
- X printf ("Degenerate triangle on line %d. Please remove.\n",
- X Token.Token_Line_No);
- X Degenerate_Triangles = TRUE;
- X }
- X EXIT
- X END_CASE
- X
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == TRIANGLE_CONSTANT)
- X Local_Shape = (TRIANGLE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (LEFT_ANGLE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X EXPECT
- X CASE (END_TRIANGLE_TOKEN)
- X EXIT
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Translate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Scale ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (INVERSE_TOKEN)
- X Invert ((OBJECT *) Local_Shape);
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_TRIANGLE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X return ((SHAPE *) Local_Shape);
- X }
- X
- XSHAPE *Parse_Smooth_Triangle ()
- X {
- X SMOOTH_TRIANGLE *Local_Shape;
- X CONSTANT Constant_Id;
- X VECTOR Local_Vector;
- X
- X Local_Shape = NULL;
- X
- X EXPECT
- X CASE (LEFT_ANGLE_TOKEN)
- X UNGET
- X Local_Shape = (SMOOTH_TRIANGLE *) Get_Smooth_Triangle_Shape();
- X Parse_Vector (&Local_Shape->P1);
- X Parse_Vector (&Local_Shape->N1);
- X Parse_Vector (&Local_Shape->P2);
- X Parse_Vector (&Local_Vector);
- X VSub (Local_Shape->DN12, Local_Vector, Local_Shape->N1);
- X Parse_Vector (&Local_Shape->P3);
- X Parse_Vector (&Local_Vector);
- X VSub (Local_Shape->DN13, Local_Vector, Local_Shape->N1);
- X if (!Compute_Triangle ((TRIANGLE *) Local_Shape)) {
- X printf ("Degenerate triangle on line %d. Please remove.\n",
- X Token.Token_Line_No);
- X Degenerate_Triangles = TRUE;
- X }
- X EXIT
- X END_CASE
- X
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == SMOOTH_TRIANGLE_CONSTANT)
- X Local_Shape = (SMOOTH_TRIANGLE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X EXIT
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Translate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Scale ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (INVERSE_TOKEN)
- X Invert ((OBJECT *) Local_Shape);
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (LEFT_ANGLE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X EXPECT
- X CASE (END_TRIANGLE_TOKEN)
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_TRIANGLE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X return ((SHAPE *) Local_Shape);
- X }
- X
- XSHAPE *Parse_Quadric ()
- X {
- X QUADRIC *Local_Shape;
- X VECTOR Local_Vector;
- X CONSTANT Constant_Id;
- X
- X Local_Shape = NULL;
- X
- X EXPECT
- X CASE (LEFT_ANGLE_TOKEN)
- X UNGET
- X Local_Shape = Get_Quadric_Shape();
- X Parse_Vector(&(Local_Shape -> Object_2_Terms));
- X Parse_Vector(&(Local_Shape -> Object_Mixed_Terms));
- X Parse_Vector(&(Local_Shape -> Object_Terms));
- X (Local_Shape -> Object_Constant) = Parse_Float();
- X Local_Shape -> Non_Zero_Square_Term =
- X !((Local_Shape -> Object_2_Terms.x == 0.0)
- X && (Local_Shape -> Object_2_Terms.y == 0.0)
- X && (Local_Shape -> Object_2_Terms.z == 0.0)
- X && (Local_Shape -> Object_Mixed_Terms.x == 0.0)
- X && (Local_Shape -> Object_Mixed_Terms.y == 0.0)
- X && (Local_Shape -> Object_Mixed_Terms.z == 0.0));
- X EXIT
- X END_CASE
- X
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == QUADRIC_CONSTANT)
- X Local_Shape = (QUADRIC *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (LEFT_ANGLE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X EXPECT
- X CASE (END_QUADRIC_TOKEN)
- X EXIT
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Translate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Rotate ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Scale ((OBJECT *) Local_Shape, &Local_Vector);
- X END_CASE
- X
- X CASE (INVERSE_TOKEN)
- X Invert ((OBJECT *) Local_Shape);
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_QUADRIC_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X return ((SHAPE *) Local_Shape);
- X }
- X
- XCSG_SHAPE *Parse_CSG (type, Parent_Object)
- X int type;
- X OBJECT *Parent_Object;
- X {
- X CSG_SHAPE *Container;
- X SHAPE *Local_Shape;
- X VECTOR Local_Vector;
- X CONSTANT Constant_Id;
- X int First_Shape_Parsed = FALSE;
- X
- X if (type == CSG_UNION_TYPE)
- X Container = Get_CSG_Union ();
- X
- X else if ((type == CSG_INTERSECTION_TYPE) || (type == CSG_DIFFERENCE_TYPE))
- X Container = Get_CSG_Intersection ();
- X
- X Container -> Parent_Object = Parent_Object;
- X
- X EXPECT
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if ((Constants[(int)Constant_Id].Constant_Type == CSG_INTERSECTION_CONSTANT)
- X || (Constants[(int)Constant_Id].Constant_Type == CSG_UNION_CONSTANT)
- X || (Constants[(int)Constant_Id].Constant_Type == CSG_DIFFERENCE_CONSTANT)) {
- X free (Container);
- X Container = (CSG_SHAPE *) Copy ((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- X Set_CSG_Parents(Container, Parent_Object);
- X }
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X END_CASE
- X
- X CASE (SPHERE_TOKEN)
- X Local_Shape = Parse_Sphere ();
- X Local_Shape -> Parent_Object = Parent_Object;
- X if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- X Invert ((OBJECT *) Local_Shape);
- X First_Shape_Parsed = TRUE;
- X Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Container -> Shapes));
- X END_CASE
- X
- X CASE (PLANE_TOKEN)
- X Local_Shape = Parse_Plane ();
- X Local_Shape -> Parent_Object = Parent_Object;
- X if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- X Invert ((OBJECT *) Local_Shape);
- X First_Shape_Parsed = TRUE;
- X Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Container -> Shapes));
- X END_CASE
- X
- X CASE (TRIANGLE_TOKEN)
- X Local_Shape = Parse_Triangle ();
- X Local_Shape -> Parent_Object = Parent_Object;
- X if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- X Invert ((OBJECT *) Local_Shape);
- X First_Shape_Parsed = TRUE;
- X Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Container -> Shapes));
- X END_CASE
- X
- X CASE (SMOOTH_TRIANGLE_TOKEN)
- X Local_Shape = Parse_Smooth_Triangle ();
- X Local_Shape -> Parent_Object = Parent_Object;
- X if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- X Invert ((OBJECT *) Local_Shape);
- X First_Shape_Parsed = TRUE;
- X Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Container -> Shapes));
- X END_CASE
- X
- X CASE (QUADRIC_TOKEN)
- X Local_Shape = Parse_Quadric ();
- X Local_Shape -> Parent_Object = Parent_Object;
- X if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- X Invert ((OBJECT *) Local_Shape);
- X First_Shape_Parsed = TRUE;
- X Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Container -> Shapes));
- X END_CASE
- X
- X CASE (UNION_TOKEN)
- X Local_Shape = (SHAPE *) Parse_CSG (CSG_UNION_TYPE, Parent_Object);
- X if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- X Invert ((OBJECT *) Local_Shape);
- X First_Shape_Parsed = TRUE;
- X Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Container -> Shapes));
- X END_CASE
- X
- X CASE (INTERSECTION_TOKEN)
- X Local_Shape = (SHAPE *) Parse_CSG (CSG_INTERSECTION_TYPE, Parent_Object);
- X if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- X Invert ((OBJECT *) Local_Shape);
- X First_Shape_Parsed = TRUE;
- X Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Container -> Shapes));
- X END_CASE
- X
- X CASE (DIFFERENCE_TOKEN)
- X Local_Shape = (SHAPE *) Parse_CSG (CSG_DIFFERENCE_TYPE, Parent_Object);
- X if ((type == CSG_DIFFERENCE_TYPE) && First_Shape_Parsed)
- X Invert ((OBJECT *) Local_Shape);
- X First_Shape_Parsed = TRUE;
- X Link((OBJECT *) Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Container -> Shapes));
- X END_CASE
- X
- X OTHERWISE
- X UNGET
- X EXIT
- X END_CASE
- X END_EXPECT
- X
- X EXPECT
- X CASE3 (END_UNION_TOKEN, END_INTERSECTION_TOKEN, END_DIFFERENCE_TOKEN)
- X EXIT
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Translate((OBJECT *) Container, &Local_Vector);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Rotate ((OBJECT *) Container, &Local_Vector);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Scale ((OBJECT *) Container, &Local_Vector);
- X END_CASE
- X
- X CASE (INVERSE_TOKEN)
- X Invert ((OBJECT *) Container);
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_QUADRIC_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X return ((CSG_SHAPE *) Container);
- X }
- X
- XSHAPE *Parse_Shape (Object)
- X OBJECT *Object;
- X {
- X SHAPE *Local_Shape;
- X
- X EXPECT
- X CASE (SPHERE_TOKEN)
- X Local_Shape = Parse_Sphere ();
- X Local_Shape -> Parent_Object = Object;
- X EXIT
- X END_CASE
- X
- X CASE (PLANE_TOKEN)
- X Local_Shape = Parse_Plane ();
- X Local_Shape -> Parent_Object = Object;
- X EXIT
- X END_CASE
- X
- X CASE (TRIANGLE_TOKEN)
- X Local_Shape = Parse_Triangle ();
- X Local_Shape -> Parent_Object = Object;
- X EXIT
- X END_CASE
- X
- X CASE (SMOOTH_TRIANGLE_TOKEN)
- X Local_Shape = Parse_Smooth_Triangle ();
- X Local_Shape -> Parent_Object = Object;
- X EXIT
- X END_CASE
- X
- X CASE (QUADRIC_TOKEN)
- X Local_Shape = Parse_Quadric ();
- X Local_Shape -> Parent_Object = Object;
- X EXIT
- X END_CASE
- X
- X CASE (UNION_TOKEN)
- X Local_Shape = (SHAPE *) Parse_CSG (CSG_UNION_TYPE, Object);
- X EXIT
- X END_CASE
- X
- X CASE (INTERSECTION_TOKEN)
- X Local_Shape = (SHAPE *) Parse_CSG (CSG_INTERSECTION_TYPE, Object);
- X EXIT
- X END_CASE
- X
- X CASE (DIFFERENCE_TOKEN)
- X Local_Shape = (SHAPE *) Parse_CSG (CSG_DIFFERENCE_TYPE, Object);
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (QUADRIC_TOKEN);
- X END_CASE
- X END_EXPECT
- X return (Local_Shape);
- X }
- X
- XOBJECT *Parse_Object ()
- X {
- X OBJECT *Object;
- X SHAPE *Local_Shape;
- X VECTOR Local_Vector;
- X CONSTANT Constant_Id;
- X int i;
- X
- X Object = NULL;
- X
- X EXPECT
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == OBJECT_CONSTANT)
- X Object = (OBJECT *) Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X EXIT
- X END_CASE
- X
- X CASE5 (SPHERE_TOKEN, QUADRIC_TOKEN, UNION_TOKEN,
- X INTERSECTION_TOKEN, DIFFERENCE_TOKEN)
- X CASE3 (TRIANGLE_TOKEN, SMOOTH_TRIANGLE_TOKEN, PLANE_TOKEN)
- X UNGET
- X if (Object == NULL)
- X Object = Get_Object();
- X
- X Local_Shape = Parse_Shape(Object);
- X Link((OBJECT *)Local_Shape, (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Object -> Shape));
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (QUADRIC_TOKEN);
- X EXIT
- X END_CASE
- X END_EXPECT
- X
- X EXPECT
- X CASE (BOUNDED_TOKEN)
- X EXPECT
- X CASE (END_BOUNDED_TOKEN)
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X UNGET
- X Local_Shape = Parse_Shape(Object);
- X Link((OBJECT *) Local_Shape,
- X (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Object -> Bounding_Shapes));
- X END_CASE
- X END_EXPECT
- X END_CASE
- X
- X CASE2 (COLOR_TOKEN, COLOUR_TOKEN)
- X Parse_Colour (&(Object -> Object_Colour));
- X if (Object->Object_Colour.Alpha != 0.0)
- X Object->Transparency = TRUE;
- X END_CASE
- X
- X CASE (TEXTURE_TOKEN)
- X Object -> Object_Texture = Parse_Texture (Object->Object_Texture);
- X if ((Object->Object_Texture->Colour1.Alpha != 0.0) ||
- X (Object->Object_Texture->Colour2.Alpha != 0.0))
- X Object->Transparency = TRUE;
- X else
- X if (Object->Object_Texture->Colour_Map != NULL)
- X for (i = 0 ; i < Object->Object_Texture->Colour_Map->Number_Of_Entries ; i++)
- X if ((Object->Object_Texture->Colour_Map->Colour_Map_Entries[i].Start_Colour.Alpha != 0.0) ||
- X (Object->Object_Texture->Colour_Map->Colour_Map_Entries[i].Start_Colour.Alpha != 0.0)) {
- X Object->Transparency = TRUE;
- X break;
- X }
- X END_CASE
- X
- X CASE (LIGHT_SOURCE_TOKEN)
- X Object -> Light_Source_Flag = TRUE;
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Translate (Object, &Local_Vector);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Rotate (Object, &Local_Vector);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Scale (Object, &Local_Vector);
- X END_CASE
- X
- X CASE (INVERSE_TOKEN)
- X Invert (Object);
- X END_CASE
- X
- X CASE (AMBIENT_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_Ambient) = Parse_Float ();
- X END_CASE
- X
- X CASE (BRILLIANCE_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_Brilliance) = Parse_Float ();
- X END_CASE
- X
- X CASE (ROUGHNESS_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_Roughness) = Parse_Float ();
- X if (Object -> Object_Texture -> Object_Roughness > 1.0)
- X Object -> Object_Texture -> Object_Roughness = 1.0;
- X if (Object -> Object_Texture -> Object_Roughness < 0.001)
- X Object -> Object_Texture -> Object_Roughness = 0.001;
- X END_CASE
- X
- X CASE (PHONGSIZE_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_PhongSize) = Parse_Float ();
- X if (Object -> Object_Texture -> Object_PhongSize < 1.0)
- X Object -> Object_Texture -> Object_PhongSize = 1.0;
- X if (Object -> Object_Texture -> Object_PhongSize > 100)
- X Object -> Object_Texture -> Object_PhongSize = 100;
- X END_CASE
- X
- X CASE (DIFFUSE_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_Diffuse) = Parse_Float ();
- X END_CASE
- X
- X CASE (SPECULAR_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_Specular) = Parse_Float ();
- X END_CASE
- X
- X CASE (PHONG_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_Phong) = Parse_Float ();
- X END_CASE
- X
- X CASE (IOR_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_Index_Of_Refraction) = Parse_Float ();
- X END_CASE
- X
- X CASE (REFRACTION_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_Refraction) = Parse_Float ();
- X END_CASE
- X
- X CASE (REFLECTION_TOKEN)
- X if (Object -> Object_Texture == Default_Texture)
- X Object -> Object_Texture = Get_Texture();
- X
- X (Object -> Object_Texture -> Object_Reflection) = Parse_Float ();
- X END_CASE
- X
- X CASE (END_OBJECT_TOKEN)
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_OBJECT_TOKEN);
- X END_CASE
- X
- X END_EXPECT
- X
- X return (Object);
- X }
- X
- XOBJECT *Parse_Composite ()
- X {
- X COMPOSITE *Local_Composite;
- X OBJECT *Local_Object;
- X SHAPE *Local_Shape;
- X CONSTANT Constant_Id;
- X VECTOR Local_Vector;
- X
- X Local_Composite = NULL;
- X
- X EXPECT
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == COMPOSITE_CONSTANT)
- X Local_Composite = (COMPOSITE *)Copy((OBJECT *) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X END_CASE
- X
- X CASE (COMPOSITE_TOKEN)
- X if (Local_Composite == NULL)
- X Local_Composite = Get_Composite_Object();
- X
- X Local_Object = Parse_Composite();
- X Link((OBJECT *) Local_Object,(OBJECT **) &(Local_Object -> Next_Object),
- X (OBJECT **) &(Local_Composite -> Objects));
- X END_CASE
- X
- X CASE (OBJECT_TOKEN)
- X if (Local_Composite == NULL)
- X Local_Composite = Get_Composite_Object();
- X
- X Local_Object = Parse_Object();
- X Link(Local_Object, &(Local_Object -> Next_Object),
- X &(Local_Composite -> Objects));
- X
- X if (Local_Object -> Light_Source_Flag)
- X Link(Local_Object, &(Local_Object -> Next_Light_Source),
- X &(Parsing_Frame_Ptr -> Light_Sources));
- X END_CASE
- X
- X CASE (END_COMPOSITE_TOKEN)
- X UNGET
- X if (Local_Composite == NULL)
- X Local_Composite = Get_Composite_Object();
- X
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X UNGET
- X EXIT
- X END_CASE
- X END_EXPECT
- X
- X EXPECT
- X CASE (END_COMPOSITE_TOKEN)
- X EXIT
- X END_CASE
- X
- X CASE (BOUNDED_TOKEN)
- X EXPECT
- X CASE (END_BOUNDED_TOKEN)
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X UNGET
- X Local_Shape = Parse_Shape((OBJECT *) Local_Composite);
- X Link((OBJECT *) Local_Shape,
- X (OBJECT **) &(Local_Shape -> Next_Object),
- X (OBJECT **) &(Local_Composite -> Bounding_Shapes));
- X END_CASE
- X END_EXPECT
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Translate ((OBJECT *) Local_Composite, &Local_Vector);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Rotate ((OBJECT *) Local_Composite, &Local_Vector);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Scale ((OBJECT *) Local_Composite, &Local_Vector);
- X END_CASE
- X
- X CASE (INVERSE_TOKEN)
- X Invert ((OBJECT *) Local_Composite);
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_COMPOSITE_TOKEN);
- X END_CASE
- X END_EXPECT
- X
- X return ((OBJECT *) Local_Composite);
- X }
- X
- Xvoid Parse_Fog ()
- X {
- X EXPECT
- X CASE (COLOUR_TOKEN)
- X Parse_Colour (&Parsing_Frame_Ptr->Fog_Colour);
- X END_CASE
- X
- X CASE (FLOAT_TOKEN)
- X Parsing_Frame_Ptr->Fog_Distance = Token.Token_Float;
- X END_CASE
- X
- X CASE (END_FOG_TOKEN)
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_FOG_TOKEN);
- X END_CASE
- X END_EXPECT
- X }
- X
- Xvoid Parse_Frame ()
- X {
- X OBJECT *Local_Object;
- X
- X EXPECT
- X CASE (FOG_TOKEN)
- X Parse_Fog();
- X END_CASE
- X
- X CASE (OBJECT_TOKEN)
- X Local_Object = Parse_Object();
- X Link(Local_Object, &(Local_Object -> Next_Object),
- X &(Parsing_Frame_Ptr -> Objects));
- X
- X if (Local_Object -> Light_Source_Flag)
- X Link(Local_Object, &(Local_Object -> Next_Light_Source),
- X &(Parsing_Frame_Ptr -> Light_Sources));
- X END_CASE
- X
- X CASE (COMPOSITE_TOKEN)
- X Local_Object = Parse_Composite();
- X Link(Local_Object, &(Local_Object -> Next_Object),
- X &(Parsing_Frame_Ptr -> Objects));
- X END_CASE
- X
- X CASE (VIEW_POINT_TOKEN)
- X Parse_Viewpoint(&(Parsing_Frame_Ptr -> View_Point));
- X END_CASE
- X
- X CASE (DECLARE_TOKEN)
- X Parse_Declare ();
- X END_CASE
- X
- X CASE (END_OF_FILE_TOKEN)
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (OBJECT_TOKEN);
- X END_CASE
- X END_EXPECT
- X }
- X
- Xvoid Parse_Viewpoint (Given_Vp)
- X VIEWPOINT *Given_Vp;
- X {
- X CONSTANT Constant_Id;
- X VECTOR Local_Vector, Temp_Vector;
- X DBL Direction_Length, Up_Length, Right_Length, Handedness;
- X
- X Init_Viewpoint (Given_Vp);
- X
- X EXPECT
- X CASE (IDENTIFIER_TOKEN)
- X if ((Constant_Id = Find_Constant()) != -1)
- X if (Constants[(int)Constant_Id].Constant_Type == VIEW_POINT_CONSTANT)
- X *Given_Vp =
- X *((VIEWPOINT*) Constants[(int)Constant_Id].Constant_Data);
- X else
- X Type_Error ();
- X else
- X Undeclared ();
- X END_CASE
- X
- X CASE (LOCATION_TOKEN)
- X Parse_Vector(&(Given_Vp -> Location));
- X END_CASE
- X
- X CASE (DIRECTION_TOKEN)
- X Parse_Vector(&(Given_Vp -> Direction));
- X END_CASE
- X
- X CASE (UP_TOKEN)
- X Parse_Vector(&(Given_Vp -> Up));
- X END_CASE
- X
- X CASE (RIGHT_TOKEN)
- X Parse_Vector(&(Given_Vp -> Right));
- X END_CASE
- X
- X CASE (SKY_TOKEN)
- X Parse_Vector(&(Given_Vp -> Sky));
- X END_CASE
- X
- X CASE (LOOK_AT_TOKEN)
- X VLength (Direction_Length, Given_Vp->Direction);
- X VLength (Up_Length, Given_Vp->Up);
- X VLength (Right_Length, Given_Vp->Right);
- X VCross (Temp_Vector, Given_Vp->Direction, Given_Vp->Up);
- X VDot (Handedness, Temp_Vector, Given_Vp->Right);
- X Parse_Vector(&Given_Vp->Direction);
- X
- X VSub (Given_Vp->Direction, Given_Vp->Direction, Given_Vp->Location);
- X VNormalize (Given_Vp->Direction, Given_Vp->Direction);
- X VCross(Given_Vp->Right, Given_Vp->Direction, Given_Vp->Sky);
- X VNormalize (Given_Vp->Right, Given_Vp->Right);
- X VCross (Given_Vp->Up, Given_Vp->Right, Given_Vp->Direction);
- X VScale (Given_Vp->Direction, Given_Vp->Direction, Direction_Length);
- X if (Handedness >= 0.0) {
- X VScale (Given_Vp->Right, Given_Vp->Right, Right_Length);
- X }
- X else {
- X VScale (Given_Vp->Right, Given_Vp->Right, -Right_Length);
- X }
- X
- X VScale (Given_Vp->Up, Given_Vp->Up, Up_Length);
- X END_CASE
- X
- X CASE (TRANSLATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Translate ((OBJECT *) Given_Vp, &Local_Vector);
- X END_CASE
- X
- X CASE (ROTATE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Rotate ((OBJECT *) Given_Vp, &Local_Vector);
- X END_CASE
- X
- X CASE (SCALE_TOKEN)
- X Parse_Vector (&Local_Vector);
- X Scale ((OBJECT *) Given_Vp, &Local_Vector);
- X END_CASE
- X
- X CASE (END_VIEW_POINT_TOKEN)
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (END_VIEW_POINT_TOKEN);
- X END_CASE
- X END_EXPECT
- X }
- X
- Xvoid Parse_Declare ()
- X {
- X CONSTANT Constant_Id;
- X
- X struct Constant_Struct *Constant_Ptr;
- X
- X GET (IDENTIFIER_TOKEN);
- X if ((Constant_Id = Find_Constant()) == -1)
- X if (++Number_Of_Constants >= MAX_CONSTANTS)
- X Error ("Too many constants");
- X else
- X Constant_Id = Number_Of_Constants;
- X
- X Constant_Ptr = &(Constants[(int)Constant_Id]);
- X GET (EQUALS_TOKEN);
- X
- X EXPECT
- X CASE (OBJECT_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_Object();
- X Constant_Ptr -> Constant_Type = OBJECT_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (SPHERE_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_Sphere ();
- X Constant_Ptr -> Constant_Type = SPHERE_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (PLANE_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_Plane ();
- X Constant_Ptr -> Constant_Type = PLANE_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (TRIANGLE_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_Triangle ();
- X Constant_Ptr -> Constant_Type = TRIANGLE_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (SMOOTH_TRIANGLE_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_Smooth_Triangle ();
- X Constant_Ptr -> Constant_Type = SMOOTH_TRIANGLE_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (QUADRIC_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_Quadric ();
- X Constant_Ptr -> Constant_Type = QUADRIC_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (INTERSECTION_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_CSG(CSG_INTERSECTION_TYPE, NULL);
- X Constant_Ptr -> Constant_Type = CSG_INTERSECTION_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (UNION_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_CSG(CSG_UNION_TYPE, NULL);
- X Constant_Ptr -> Constant_Type = CSG_UNION_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (DIFFERENCE_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_CSG(CSG_DIFFERENCE_TYPE, NULL);
- X Constant_Ptr -> Constant_Type = CSG_DIFFERENCE_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (COMPOSITE_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_Composite();
- X Constant_Ptr -> Constant_Type = COMPOSITE_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (TEXTURE_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Parse_Texture(Default_Texture);
- X Constant_Ptr -> Constant_Type = TEXTURE_CONSTANT;
- X EXIT
- X END_CASE
- X
- X CASE (VIEW_POINT_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Get_Viewpoint();
- X Constant_Ptr -> Constant_Type = VIEW_POINT_CONSTANT;
- X Parse_Viewpoint((VIEWPOINT *) Constant_Ptr -> Constant_Data);
- X EXIT
- X END_CASE
- X
- X CASE2 (COLOR_TOKEN, COLOUR_TOKEN)
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Get_Colour();
- X Constant_Ptr -> Constant_Type = COLOUR_CONSTANT;
- X Parse_Colour ((COLOUR *) Constant_Ptr -> Constant_Data);
- X EXIT
- X END_CASE
- X
- X CASE (LEFT_ANGLE_TOKEN)
- X UNGET
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Get_Vector();
- X Constant_Ptr -> Constant_Type = VECTOR_CONSTANT;
- X Parse_Vector((VECTOR *) Constant_Ptr -> Constant_Data);
- X EXIT
- X END_CASE
- X
- X CASE3 (DASH_TOKEN, PLUS_TOKEN, FLOAT_TOKEN)
- X UNGET
- X Constant_Ptr -> Identifier_Number = Token.Identifier_Number;
- X Constant_Ptr -> Constant_Data = (char *) Get_Float();
- X Constant_Ptr -> Constant_Type = FLOAT_CONSTANT;
- X *(Constant_Ptr -> Constant_Data) = Parse_Float();
- X EXIT
- X END_CASE
- X
- X OTHERWISE
- X Parse_Error (OBJECT_TOKEN);
- X END_CASE
- X END_EXPECT
- X }
- X
- Xvoid Init_Viewpoint (vp)
- X VIEWPOINT *vp;
- X {
- X vp -> Methods = (void *) &Viewpoint_Methods;
- X vp -> Type = VIEWPOINT_TYPE;
- X Make_Vector (&vp->Location, 0.0, 0.0, 0.0);
- X Make_Vector (&vp->Direction, 0.0, 0.0, 1.0);
- X Make_Vector (&vp->Up, 0.0, 1.0, 0.0);
- X Make_Vector (&vp->Right, 1.0, 0.0, 0.0);
- X Make_Vector (&vp->Sky, 0.0, 1.0, 0.0);
- X }
- X
- Xvoid Link (New_Object, Field, Old_Object_List)
- X OBJECT *New_Object, **Field, **Old_Object_List;
- X {
- X *Field = *Old_Object_List;
- X *Old_Object_List = New_Object;
- X }
- X
- XCONSTANT Find_Constant()
- X {
- X register int i;
- X
- X for (i = 1 ; i <= Number_Of_Constants ; i++)
- X if (Constants [i].Identifier_Number == Token.Identifier_Number)
- X return (i);
- X
- X return (-1);
- X }
- X
- X
- Xchar *Get_Token_String (Token_Id)
- X TOKEN Token_Id;
- X {
- X register int i;
- X
- X for (i = 0 ; i < LAST_TOKEN ; i++)
- X if (Reserved_Words[i].Token_Number == Token_Id)
- X return (Reserved_Words[i].Token_Name);
- X return ("");
- X }
- X
- Xvoid Parse_Error (Token_Id)
- X TOKEN Token_Id;
- X {
- X char *expected, *found;
- X
- X fprintf (stderr, "Error in file %s line %d\n", Current_File_Name,
- X Token.Token_Line_No);
- X expected = Get_Token_String (Token_Id);
- X found = Get_Token_String (Token.Token_Id);
- X fprintf (stderr, "%s expected but %s found instead\n", expected, found);
- X exit(0);
- X }
- X
- Xvoid Type_Error ()
- X {
- X fprintf (stderr, "Error in file %s line %d\n", Current_File_Name,
- X Token.Token_Line_No);
- X fprintf (stderr, "Identifier %s is the wrong type\n",
- X &Token.Token_String[0]);
- X exit (0);
- X }
- X
- Xvoid Undeclared ()
- X {
- X fprintf (stderr, "Error in file %s line %d\n", Current_File_Name,
- X Token.Token_Line_No);
- X fprintf (stderr, "Undeclared identifier %s\n", &Token.Token_String[0]);
- X exit (0);
- X }
- X
- Xvoid Error (str)
- X char *str;
- X {
- X fprintf (stderr, "Error in file %s line %d\n", Current_File_Name,
- X Token.Token_Line_No);
- X fputs (str, stderr);
- X exit (0);
- X }
- X
- END_OF_FILE
- if test 63678 -ne `wc -c <'src/parse.c'`; then
- echo shar: \"'src/parse.c'\" unpacked with wrong size!
- fi
- # end of 'src/parse.c'
- fi
- echo shar: End of archive 9 \(of 10\).
- cp /dev/null ark9isdone
- MISSING=""
- for I in 1 2 3 4 5 6 7 8 9 10 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 10 archives.
- rm -f ark[1-9]isdone ark[1-9][0-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
- --
- Mail submissions (sources or binaries) to <amiga@uunet.uu.net>.
- Mail comments to the moderator at <amiga-request@uunet.uu.net>.
- Post requests for sources, and general discussion to comp.sys.amiga.
-